The Script Objects

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When working with a Commando Script project there are several objects which you will always have available to you.  They are:

 

The oMSG Object - A Commando HL7Message object
The oUTILITIES Object - A special object created by Commando which has a powerful set of properties and methods to help speed up your development.
The SMEvent Object - A special object which allows you to communicate with a running processor profile.
The SMDebug Object - A special object which allows you to communicate with the CommandoScript debugger.
The CommandoXML Object - This is a lightweight, easy to use object for creating or reading simple XML data.
Custom Classes - These are public Classes you can design (or import from other Commando Scripts) that can do just about anything.  You are limited only by your imagination.

 

 

 

See Also: oUTILITIES.NewMessageObject, oUTILITIES.CommandoXMLObject